Showing posts with label nuisances. Show all posts
Showing posts with label nuisances. Show all posts

Tuesday, September 9, 2008

Nonsense

Since the June update, I've been eagerly awaiting more than one "casual," cutscene-heavy quest to do for the past three months since the fare offered in June was almost non-existent. (Mythic Weapon quests and complete garbage like "The Miraculous Dale" don't even count, but Babban Ny Mheillea was amusing.) Yet the "developers" apparently forgot that key quest-related NPCs disappear during Campaign battle in Bastok Markets (S) and Windurst Waters (S) (and probably San d'Oria, too, depending on your server population's collective ineptitude at Campaign), a ridiculous oversight on their part given that they now allow campaign arbiters (providing teleportation services) and Sigil NPCs to remain during battle (not to mention some Campaign Ops NPCs whom no one cares about). Don't you bootlickers forget that back when "Wings of the Goddess" was released that SE promptly issued an update/fix allowing some quest-related NPCs (for maps) to remain even during Campaign battles. Fuck, even Diordinne sticks around during Campaign.

Obviously, disappearing NPCs in the "hometowns" wasn't a problem before Campaign was fucked with (fixing something that wasn't broken) in favor of the beastmen confederates, and maybe they think this will be moot once loser nations finally get their acts together or the initial surge of interest in the new quests dies down, but it's still puzzling they won't fix something that seems so basic given the fact that they've done it before.

Less time butchering once-orphaned "content" like adventuring fellows, where the "devs" saw fit to reinvent the wheel--same grinding shit just to make entirely cosmetic changes to our fellow's appearance--yet no ToAU availability (who cares if losers "solo" on greater colibri with their fellow?) and no free fourth armor lock. More time on quality-of-life issues, thanks.