Riding in the field
On FFXIWiki there is a chart mapping levels of a raised chocobo's strength to riding speed and endurance to maximum riding duration. It's generally accepted that raised chocobos at maximum strength are slightly slower than rental chocobos. (Way to provide positive incentives for raising chocobos!) Maximum riding time is also said to be between 15-45 minutes depending on your chocobo's endurance level, and it's also thought that Canter also raises maximum riding time (three more minutes?). This has intuitive appeal.The other day, after finishing Hot & Cold I estimated my chocobo's maximum riding time to be about 37 minutes, which appears to be more than what could be predicted from the chart. But at least I can ride mine longer than I could a rental even though I never ride chocobos that long.
Of course, give it up for people who have the audacity to spout horseshit claims (present on the "Chocobo Raising" article on FFXIclopedia as late as July 30) that can't be verified or refuted easily, if at all. Seriously, riding speed is a function of discernment?
Free runs
Slightly less unimportant than the color of one's chocobo is how successful one's chocobo is in the free runs, yet I feel that these two things are often overemphasized from the occasional threads that I see pertaining to chocobos.Sure, it'd be nice to get more than 28 chocobucks per eight races (in Windurst) since doing free runs is what a serious chocobo raiser is going to be doing the vast majority of the time. Yet are you really going to commit Speed Apples (or another item of your choice) to winning as many of these as you can, especially since you can trade only one Speed Apple at a time to the NPC? (Come on, SE, let's be allowed to stockpile items of the same kind for our convenience.)
Actually, it seems that before the June update people were able to beat the "super chocobos" (MeteorBrian, InvincibleLeg, StarOnion) on a regular basis.
For example, I've read that an SS/A/C/C chocobo (8/6/4/4) prior to the update was able to accumulate 36 chocobucks per cycle by beating the trio and StarOnion alone (twice) without items. Unfortunately, after the update, the outcomes have actually been variable and not in this chocobo's favor.
I've also read that an 8/8/8/1 chocobo beats the supers "about 50% of the time," while an 8/5/5/4 wins "about 30% of the time," in both cases without items. Presumably these observations were made after the June update.
Finally, an 8/5/5/5 chocobo (same as mine) before the update was able to beat the trio and MeteorBrian for 32/40 points in Bastok without items, but now is unable to beat any of them.
In my case, mine can beat StarOnion once in a while and can even come in second against the trio without items, but only occasionally. Perhaps it was a fluke, but when my chocobo was within the 8/6/4/5 range, it was able to beat InvincibleLeg and MeteorBrian at least once (but never beat the trio).
However, if it's true that even an 8/8/8/1 chocobo can't beat the supers regularly (low receptivity doesn't seem to be a big deal in free runs), then why even bother caring about free runs? It'd be much worthwhile to focus on winning the Crystal Stakes regularly instead.
The cost of Official Races
Yes, I finally completed the entire Pashhow Swamptrot series while I was finishing raising my chocobo, but I'm still not happy about the cost of entering these races.You really get all your chocobucks from Hot & Cold? Bullshit.
At this point, I've grudgingly accepted the various elements of bad sportsmanship that are pervasive in chocobo racing. I suppose you could compare chocobo racing to Mario Kart. But in the Mario Kart games, you control your racer directly, racing outcomes are much less influenced by "random" factors, and you don't have to spend hours and gil doing busywork "free" runs to accumulate the chocobucks necessary to cover the entry fees for the higher-level races, because there are no entry fees. Winning lower-level races opens up access to higher-level races, and you don't have to pay entry fees. What a concept!
Yes, I am very pleased to have paid for the privilege of getting nickel-and-dimed by my Cardian competitors' AoE abilities and, as a further insult, having some insane taru observer (guess who) directly interfere with the outcome of the race. Yes, I find it amusing to compete against a cactuar that can use "Mad Dash" seven times in rapid succession (still, I won the Lethal Race my first try), and that the supposed creme de la creme of chocobo racing must use a Dream Apple (increases speed, stamina, and resistance to other chocobos' items) and be assisted by her fawning handmaiden in order to win (also won the Dream Race the first attempt).
So what if I got lucky on the last two races? Did I really have to pay at least 225 chocobucks total (more like 500 considering all the times I tried the Survival Race) for the honor?
Lower entry fees would make the costs more tolerable. Let us pay the entry fees in gil, even. But why chocobucks? If your chocobo simply can't win these races, I'm pretty sure getting trounced a bunch of times would be ample evidence of that fact (as my first "crappy" chocobo was), and you don't need the steep cost of chocobuck entry fees to dissuade you from persisting like an idiot. (Instead, hoard thousands and thousands of chocobucks to raise a chocobo that can win!)
I suppose that if another series of Official Races is introduced later, we should expect entry fees up to 100 chocobucks and I'll come to accept that grudgingly, too.