By low-endurance, I actually mean no-endurance. By the time I took chocobo raising seriously, my first chocobo's endurance wasn't high enough to withstand the "digging for treasure" care plan and it ended up being completely depleted. An 8/1/4/1 chocobo isn't very effective in C1 or C2 races, and it definitely won't make it through the whole Pashhow Swamptrot series. (However, my chocobo did actually win a C2 race because a superior PC chocobo stumbled in the rain and was the target of the NPC chocobo's attacks before its accident. What a fluke!)
Still, I'm satisfied that my old chocobo was good enough to accumulate a few first-place finishes and actually place in the Crystal Stakes. And while it was scrapping its way up the ranks I got to witness some amusing events. For example, assuming receptivity actually does affect a chocobo's ability to repel attacks and avoid accidents in races, I wouldn't expect a poor-receptivity chocobo to resist all attacks thrown at him. (This is a C4 race, if that matters.)
I've temporarily halted participation in the Chocobo Circuit (it hurts the pocketbook a little having spent 320 chocobucks to acquire a CS bronze trophy and stand), but not before having the "Winning Owner" title bestowed on me after my chocobo's 10th first-place finish. (According to the Japanese FFXIwiki, "Victorious Owner" is earned after 25 first-place finishes, and "Triumphant Owner" after 50 first-place finishes, presumably.) My racing data so far:
Solo Victory Points: 71
Number of races: 32
First-place finishes: 10
Fortunately, my second chocobo seems to be coming along well even though its STR and END progression seems a bit slow. After the day 33 progress report, both STR and END are still at "better than average." (STR and END changed to "better than average" after the day 29 report.) If I have to use chocobo training to raise STR or RCP after day 64, I can live with that.
Honestly, the extreme time and gil costs associated with acquiring chocobucks for training programs don't bother me much anymore. Considering the possibility of winning about 700k every week (before entry costs) just by signing up for C1 races (which takes a few minutes at most) makes the initial outlay seem like a good investment in the long run. We'll see in a few weeks.
Of course, the adventurer races require chocobuck entry fees, and chocobucks cost time and money. But taking first place in any of the C1-C4 races basically results in a refund of the chocobuck entry fee. Since C1 races require entry fees of 10k and 80 chocobucks, no net change in chocobucks for a first-place result would save the owner the trouble of having to spend about 23k and wasting a few hours to reclaim 80 chocobucks through free races. (I must say though that the separate gil entry fee is annoying since you have to spend gil anyway to accumulate chocobucks in a timely manner.)
Of those players who actually spent time with chocobo raising and racing, I'd hardly be the first person to say correctly that the FFXI devs did a terrible job with the implementation and execution of this feature, but I suppose the high barriers to entry are necessary to prevent RMT from exploiting it. But at least it's still a more satisfying activity than Pankration and bottom-of-the-barrel quests such as "The Miraculous Dale." Seriously, how old is FFXI? Shit like "The Miraculous Dale" with absolutely no redeeming qualities you would've expected in 2004.