That said, it's almost delightful to see some real data (not some useless parse), and even better when there are some easily tested hypotheses that follow from the purpose of the data collection. This thread on double attack during WS generated some interesting speculation about how many times double attack can process based on the data gathered but ventured no further, and no one really provided and tested a model of how DA interacts with weapon skills, the closest being a proposal that Penta Thrust may receive up to 3 DA "checks" per WS.
This proposal followed from data collection on TP return (a measure of number of hits in a WS) for Penta Thrust, which is summarized as follows:
10% DA rate (warrior subjob)
95% hit rate (lv 73 dragoon vs. lv 47-54 diatryma)
196 total WS
3 hits: 3 (.015)
4 hits: 42 (.214)
5 hits: 120 (.612)
6 hits: 30 (.153)
7 hits: 1 (.005)
However, I am not interested in seeing whether a "3 DA check" model is a good fit to the data since it is "known" that double attack cannot proc more than twice on a WS. (I hope this is a correct assumption. Besides, it doesn't seem likely that people who love to jack off to WS damage, and make their obnoxious asses known on popular FFXI forums, wouldn't run their mouths about a 8-hit Penta Thrust. Sometimes the persistent absence of evidence is strong evidence--NOT PROOF--of absence.) Rather, I'm looking to clarify how exactly double attack can proc twice at most based on my previous post.
As a reminder, I proposed the following models for how DA might work with WS: (1) double attack can proc twice on specific hits of the WS (thought to be the first two hits per FFXIclopedia), and (2) double attack may proc a maximum of two times on a WS (not restricted to specific hits). Is it even possible to tell the difference between these two models for Penta Thrust, given only 10% DA rate?
Fortunately, the probability distributions under each model are fairly easy to calculate (the calculations for Penta Thrust are similar to those for 3-hit WS last time) and are summarized in the following graph:

The difference between the two is fairly stark, so it wouldn't take that much data to support one over the other, assuming either one is true. In particular, the difference between the two models is most pronounced for the 6-hit and 7-hit cases. A sample proportion of .153 for 6-hits is very unlikely for the "2 DA maximum" model, where the theoretical proportion is .262. The "DA 2 hits only" seems a decent fit, so run with that.
The FFXIclopedia article on DA was changed February 10 of this year to state that DA can activate on the first two hits only (instead of being able to proc twice at most and on any of the hits). Aside from the fact that one cannot distinguish between the 4 ways DA can proc consecutively on two hits in Penta Thrust (saying it procs on the first two hits is nothing more than a guess if you don't know how it's programmed), I wonder if that change was motivated by the evidence of sample data or if it was just a shot in the dark. At least I found some evidence for that.
If you are interested in playing around with the probabilities of the number of hits for your favorite multi-hit weapon skill, the following is some R code I wrote to generate them. You can change p1 (hit rate), p2 (double attack rate), and y (number of normal hits in the WS) to suit your particular situation. Some slight modification would have to be made to isolate the probability of the first hit occurring for the purposes of calculating average WS damage (where fTP isn't 1.0).
# p1 - hit rate
# p2 - double attack rate
# y - number of normal hits in the weapon skill
p1 = .95
p2 = .15
y = 2
# double attack can process on only two hits
p_2x = rep(0,(y+2))
for (i in 0:(y+2)) {
p_2x[i+1] = sum(dbinom(max(i-2,0):min(i,y),y,p1)*dbinom(i-max(i-2,0):min(i,y),2,p1*p2))
}
# double attack may process a maximum of two times
p_max = rep(0,(y+2))
for (i in 0:(y+2)) {
if (i < 2) {
p_max[i+1] = sum(dbinom(max(i-2,0):min(i,y),y,p1)*dbinom(i-max(i-2,0):min(i,y),y,p1*p2))
next
}
p_max[i+1] = dbinom(i-2,y,p1)*sum(dnbinom(0:(y-2),2,p1*p2))
if (i != (y+2)) {
p_max[i+1] = p_max[i+1] + sum(dbinom((i-1):i,y,p1)*dbinom(i-(i-1):i,y,p1*p2))
}
}
# probability mass functions
round(p_2x,10)
round(p_max,10)
# expected number of hits
hit = seq(0,(y+2))
exp_hit_2x = sum(hit*p_2x)
exp_hit_max = sum(hit*p_max)
exp_hit_2x
exp_hit_max
Some checks: for a 2-hit WS, the two models are indistinguishable. As DA tends to 0%, the two models are indistinguishable in the limit. (The negative binomial distribution is degenerate when p2 = 0.) When hit rate is 100%, there are no number of hits less than the number of normal hits.
More Chocobo Circuit info.
ReplyDeleteSince my last update, I’ve won two more C2 Races and one C1 Race. Collecting that first 100K prize money was a nice bonus and spawned may dreams of finally being able to afford some big ticket items. Unfortunately, these hopes were somewhat dashed with a recent 3rd place finish.
The weather in this race was “Sunny”, contained three birds, excluding my own, which were part of a town team, and had only one “Gyshl Bomb” go off. No other offensive items were used nor were there any accidents aside from some birds being slow from the gate. The stats of the bird that took first place, which was a PC bird, was SS/C/A/C with Gallop and Regen. This bird won by a significant margin. The 2nd place bird was a NPC bird, the stats of which I did not record. The 4th place bird was SS/B/B/C with Canter and Regen. All top four birds used a “Speed Apple” and selected “Final Sprint”.
Could it be that SS/C/A/C is a better set of stats than SS/B/B/B? Is “Regen” better than “Canter”? Perhaps this is the case but more data is required before any conclusions are made. Right now, I suspect the lower REC did not hurt the SS/C/A/C bird since there was a lack of offensive items used and no accidents but A level DIS may be better than having B level END. The first place bird was from SanDoria, which was at 2nd in the chocobo standings, so it may have used a better saddle than the Lauan available to my last place Bastok team. Perhaps saddles make a big difference.
On a side note, I’ve identified the 2 NPC owners of the “Rival” birds. So far, none of these rivals have been able to beat my bird.
Nheu Chaftahl (Mithra) = LunarHarvester ; Windurst (Seen C1, C2 Races)
S/A/B/C
Female, Green Chocobo
Canter Regen
Keep Pace
Stamina Apple
Galloping Chocobo (Elvaan) = MegaFlare: Bastok (Seen C1, C2 Races)
S/S/C/C,
Male, Blue Chocobo
Gallop Canter
Final Sprint
Gyshal Bomb
I’ve seen a “ShilverChariot” in the races; “Shilver” not being a choice as a first name.
ShilverChariot; SanDoria (Seen C4 Races)
A/S/C/B
Male, Red Chocobo
Gallop Regen
Sprint
Shadow Apple.
Do 50+ races and get back to me. :) (Right now I'm at 32/68 after rising above 50% winning rate.)
ReplyDeleteMy view is that PC chocobos with mediocre RCP have an advantage when they get to leech off other PC chocobos getting bombed on. In one of the last races I directly observed, my chocobo got hit with biscuits three times (none resisted) while not even in the lead. I may have gotten hit with a gysahl bomb also (stupid camera "work" strikes again) yet managed to eke out 2nd place in that one. Also, PC entrants may supplant NPC chocobos whose jockeys use biscuits and bombs, which favors owners who sold out to keep END or DSC at A. Kind of a microcosm of the FFXI experience where parasites rise to the top.
In fact, I lost five times last week (3 second, 2 third), all going up against 2 other PC chocobos (some SS/B/A/C, some SS/A/C/C etc...), before winning today (again, w/ 2x PCs). It is frustrating on my end, but it's not as though I know who the owners of these chocobos are so I can ask them how well they do in general and what saddles they use.
I doubt SS/C/A/C is that much better than S/B/B/B (if it really is) just because they won't get away with having another chocobo eat all the attacks all the time. It also could be that a chocobo sometimes gets the jump on the rest of the pack w/o any help from accidents... but again I don't observe enough races (not that we can control for anything) to draw any solid conclusions.
As for auto-regen, the Japanese description says the trait "increases the amount of stamina (energy?) recovered." It's reasonable to think it affects chocobo racing... otherwise, it's completely pointless to have.
Thanks for pointing out the existence of ShilverChariot. In fact those are the attributes according to http://ff11wiki.rdy.jp/268640120.html.