Friday, August 27, 2010

Blitzer's Roll

Blitzer's Roll (COR Lv.83)
Reduces melee attack delay for party members within area of effect. Lucky number: 4. Unlucky number: 9.

Seeing as this is the only interesting thing from the update as far as TP-burning for one-handed melee DD vs. Hasso (you self-identify as WAR/DRK/DRG/SAM? Are you a tool? It's either piercing Hasso or non-piercing Hasso) is concerned (although that supposes anyone still cares about FFXI), let's anticipate what the effect might actually be.

Thoughts:
  • If this really reduces melee attack delay a la Sword Strap, maybe it will be exactly the same form of delay reduction as that from dual wield. (Why not?) If Blitzer's Roll actually stacks with dual wield and the bonuses are good, this would benefit dancer and ninja the most.
  • One-handed melee jobs get more from Blitzer's Roll even if it reduces weapon delay separately from dual wield, but it doesn't mean it'd be bad for two-handed melee jobs (depends on the actual bonuses), just that Fighter's and Samurai would be better. n-hit builds are overrated.
  • What if it's "job ability haste"? Wouldn't it be funny if the bonuses were large enough to obviate the use of Hasso and Haste Samba? Among other things that would follow: why are we using two-handed jobs for TP-burn then?

2 comments:

  1. Why would a weapon-delay-reduction Blitzer's be better for 1h than 2h jobs? And why would Samurai be better than (that type of) Blitzer's for 2h?

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  2. The decrease in delay would be offset by a decrease in TP/hit. 2-handed jobs generally require fewer attack rounds to 100 TP than 1-handed jobs, so 2-handed jobs will be more sensitive to an increase in the no. of attack rounds to 100 TP as a possible result of Blitzer's Roll.

    Samurai Roll increases WS frequency without decreasing TP/hit. Blitzer's Roll will increase attack speed, but it might decrease TP/hit and might decrease WS frequency.

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