Should we really care about attaining 120 INT?
As you may recall, lodeguy gave us data that suggest (informally) a critical point for ΔINT (caster's INT minus target's INT) that "connects" two distinct regimes of rate of change of overall magic accuracy with respect to INT. To summarize, before ΔINT +10, the rate of change is estimated to be 1% per 1 INT (actually a little less from statistical significance testing), and between ΔINT +10 and ΔINT +30, 0.5% per 1 INT. I only emphasize this range because there is no data to show what might happen beyond ΔINT +30. (Moreover, there was no data to suggest, as far as I can recall, the effect of INT below 50% overall m. acc. But, realistically speaking, no one is ever going to investigate these issues. This is the best we will ever get, probably.)
With that in mind, it might be interesting to get some sense of whether 120 INT is generally suitable in "endgame" to reach the second ΔINT range with the slower rate of change. To do this, one must compare 120 INT to the INT of various "endgame" mobs.
Regrettably, information about mob INT from English-language sources is either poorly documented (sequestered in obscure FFXI forum posts) or almost non-existent (seriously, does anyone give a fuck about anything other than Ebony Puddings?), and this annoyed me to the point that I attempted to calculate the INT (as well as magic defense bonus, or MDB, and reduction of magic damage taken, or MDT-) of various mobs that I faced over the past few months to get a sense of whether I was surpassing ΔINT +10 most of the time. As I said in the last post, magic damage is deterministic (level of resist is random), so it should be fairly straightforward to calculate mob INT in many cases. Of course, I could have made calculation errors or overlooked level variability for specific mobs. I will leave it to others to verify or refute my calculations.
There isn't much variety in what I do in FFXI, though. All I have is data for mobs in NW Apollyon and those for various ZNMs. First, NW Apollyon:
| Monster | INT | MDB | MDT- | |
| Bardha | 75 | 0 | 0 | |
| Pluto | 82 | 0 | 0 | |
| Mountain Buffalo | 60 | 0 | 0 | |
| Apollyon Scavenger | 62 | 0 | 0 | |
| Gorynich | 72 | 0 | 0 | |
| Kronprinz Behemoth | 74 | 0 | 0 | |
| Kaiser Behemoth | ??? | ??? | ??? |
As you can see, most of the "normal" mobs have low INT so that ΔINT +10 is easily cleared. As for Kaiser Behemoth, I didn't gather enough information, but I am pretty sure it possesses some combination of MDB and MDT- traits. I also collected similar data on some ZNMs I fought several months ago:
| Monster | INT | MDB | MDT- | |
| Lil' Apkallu | 60 | 0 | 1/4 | |
| Verdelet | 115 | 0 | 0 | |
| Experimental Lamia | 89 | 0 | 1/8 | |
| Mahjlaef the Paintorn | 112 | 0 | 1/4 | |
| Cheese Hoarder Gigiroon | 81 | 0 | 0 | |
| Vulpangue | 78 | 0.20 | 0 | |
| Dea | 62 | 0 | 0 | |
| Iriz Ima | 70 | 0 | 0 | |
| Gotoh Zha the Redolent | 92 | 0.28 | 1/8 | |
| Tinnin | 85 | 0.20 | 0 | |
| Achamoth | 65 | 0.16 | 0 |
Here, MDB is reported in terms of amount above 1.00. MDT- is reported in terms of fractional reduction of magic damage.
Other than Verdelet (an imp) and Mahjlaef the Paintorn (a soulflayer), all of the ZNMs have INT such that ΔINT is well above +10. Therefore, from the standpoint of optimizing overall magic accuracy (given what we know), it seems practical to exchange INT in excess of ΔINT +10 for elemental magic skill or magic accuracy. In particular, this could be useful for Tinnin, which seems to have higher magic resistance than the "lower-tier" ZNMs (probably a result of level difference) despite having "only" 85 INT.
Moreover, there could be some patterns to mob INT despite the limited information available. Beastmen and other "sentient" mob types (particularly soulflayers and imps) could have higher INT in general than other types. Magic users have higher INT in general than non-magic users (I will treat this as self-evident).
But concerning the main question, it appears, at least for most ZNMs that are worth nuking and mobs in NW Apollyon, that ΔINT +10 is surpassed most of the time. If you happen to get close to 120 INT incidentally, that's great, but not necessarily at the expense of possible improvements to magic skill/magic accuracy. For example, Dea has only 62 INT, but it is still prone to resisting Thunder IV (compared to Blizzard IV). Therefore, it would be appropriate to use Sorcerer's Petasos instead of Demon Helm +1 for the sake of improving accuracy.
None of these mobs even have INT above 120, so it's not like you would get much of an improvement to resist rates whoring INT (such that ΔINT +10 is satisfied) compared to whoring magic skill/accuracy (all things being equal).
So what about beastmen "kings" and HNMs? Bahamut ("The Wyrmking Descends") is reported to have 115 INT (from Studio Gobli, if you can actually find the documentation). (Bahamut is sentient, right? Check.) Also Jormungand is reported to have 120 INT (also from Studio Gobli). (Perhaps the example of Jormungand motivated the 120 INT figure?) Other than that, I have no other information.
Anyone can calculate mob INT, but...
... magic defense bonus (MDB) and reduction in magic damage taken (MDT-) can get in the way of calculating INT. These factors may play a role in determining overall magic damage for things like Sarameya and Tyger. Without knowing MDB and MDT- and considering the incessant flooring involved in these calculations, it is somewhat difficult to arrive at a unique set of MDB/MDT-/INT that allows you to calculate magic damage exactly without using formal optimization methods, and I am not interested in doing that.
However, this post offers some very useful facts to determine what exactly a mob's potential MDB or MDT- is. In particular,
- 1000 Needles is not affected by MDB.
- Quick Draw is not affected by MDT-.
- Damage calculations for both are independent of mob INT.









