Tuesday, April 13, 2010

Katanas from Trial of the Magians

This post is patterned after "great axes from Trial of the Magians," but with a minimum of tedious commentary. These are explicit damage calculations that should match up closely with simplified, one-minute "paper napkin" analysis when WS damage is dropped as a damage component. It should be obvious what katanas are of interest (Kuina with STR and attack bonuses, for example). See FFXIclopedia entry for final forms of katanas.

Givens, assumptions, and simplifications for analysis

  • Basic rates: 95% hit rate, 15% double attack rate, 0% haste, 40% dual wield delay reduction, 24% critical hit rate
  • Store TP +5
  • Blade: Jin used as the WS of interest
  • At 100 TP, a critical hit rate bonus of +10% (added to base critical hit rate) exists for Blade: Jin (questionable assumption by analogy: Evisceration shown to have a critical hit rate bonus at 100 TP)
  • All hits in Blade: Jin can critical hit (unfounded assumption)
  • For WS, double attack can occur once for main hand and once for off hand (unfounded assumption)
  • 40% "occasionally attacks twice" OAT rate for Isatu
  • Effective double attack rate is the sum of the OAT and DA rates (unfounded assumption)

Probability distributions for required number of hits to 100 TP after Blade: Jin

TP per hit
22 hits
21
20
19
18
4.6 TP
.00245.09330.88770.01654-
4.7
.00018
.00919
.15338.83725-
4.8
-.00245.09330.88770.01654

Remarks: these are required to account for variability of TP return to determine average time to 100 TP. 4.6 TP (201/190 delay combo), 4.7 TP (227/190, 227/201, 232/190, 232/201), and 4.8 TP (227/232) cover all katana combinations presented in this post.

Average time to 100 TP in the long run

Weapons
Average no.
of rounds
Average no.
of hits
Average
time (s)
Senjuinrikio/Perdu
9.08119.84237.87
Mozu/Perdu
9.08119.84237.87
Mozu/Isatu
7.78019.95535.71
Mozu/Kuina
9.081
19.842
38.87
Isatu/Perdu7.81520.04532.98
Isatu/Kuina
7.815
20.045
33.84
Kuina/Perdu
9.49720.75237.13

fSTR and average pDIF (both auto-attack and WS)

Used baseline fSTR 4 and 9 for auto-attack and weapon skill, respectively (5 and 10 for Kuina), and +53 to Blade: Jin base damage from secondary modifiers (+54 for Kuina).

Used baseline average pDIF 1.452 (from 450/300 attack to defense... yes, I know that equals 1.5) and 2.552 for non-critical and critical hits, respectively. Average critical pDIF is taken to be 1.1 plus average pDIF (very rough estimate that can slightly overestimate the effect of critical hits).

Weapon
Phase
Average pDIF
(no critical)
Average pDIF
(critical)
Senjuinrikio/PerduTP1.4912.591

WS
1.571
2.671
Mozu/Perdu
TP1.4912.591

WS
1.571
2.671
Mozu/Isatu
TP1.4522.552

WS
1.533
2.633
Mozu/Kuina
TP1.5062.606

WS
1.586
2.686
Isatu/Perdu
TP1.4912.591

WS
1.571
2.671
Isatu/Kuina
TP1.5062.606

WS
1.586
2.686
Kuina/PerduTP1.5442.644

WS
1.624
2.724

Average damage in a single cycle

Weapons
Avg. hits
Avg. TP dmg.
Avg. WS hits
Avg. WS dmg.
Avg. total dmg.
Senjuinrikio/
Perdu
19.842
758.796 +
626.823
2.9925 +
1.0925
820.6382206.258
Mozu/Perdu
19.842818.353 +
626.823
2.9925 +
1.0925
829.362
2274.540
Mozu/Isatu
8.499 +
11.455
685.489 +
746.999
2.9925 +
1.0925
817.3252249.815
Mozu/Kuina
19.842825.347 +
719.984
2.9925 +
1.0925
848.6062393.939
Isatu/Perdu
11.507 +
8.538
767.446 +
539.427
2.9925 +
1.0925
775.1312082.006
Kuina/Isatu
8.538 +
11.507
619.599 +
774.006
2.9925 +
1.0925
810.7142204.320
Kuina/Perdu
20.751769.145 +
675.347
2.9925 +
1.0925
822.0672266.560

Remarks: Isatu effective DA rate is taken to be (40 + 15)% = 55%, which is subject to verification. Isatu's OAT rate is thought not to affect weapon skills.

Damage per second

Weapons
Proportion of total dmg.
in auto-attack phase
Damage per second
Senjuinrikio/Perdu
.62858.260
Mozu/Perdu.635
60.063
Mozu/Isatu
.63663.004
Mozu/Kuina
.645
61.592
Isatu/Perdu
.62763.130
Kuina/Isatu
.632
65.141
Kuina/Perdu
.63761.036

Remarks: Auto-attack damage proportions may be lower than what should be expected (closer to 2/3)

Some comments

It should have already been obvious that Mozu/Perdu would generally be better than Senjuinrikio/Perdu, especially in a max pDIF context. Fudo was already (barely) better than Senjuinrikio (for auto-attack damage alone)... Mozu/Kuina is the best of the non-Isatu pairings (OAT rate still in question; take with a grain of salt), particularly better than Kuina/Perdu because 4.7 TP per hit is better than 4.6 TP per hit. Kuina/Isatu still gives 4.7 TP per hit, making it a formidable combination on paper (again pending OAT rate verification).

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